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Memoryleak when savig png

description

when using a rendertarget2D and then saving it as png (didn't test jpg) some unmanaged memory isn't released so trying to save a lot of these pictures might be problematic. disposing the filestream or rendertarget2D doesn't have any influence.

comments

mklemarczyk wrote Mar 26 at 10:43 AM

Can you provide XNA project for illustrate given problem?